![]() It’s a JRPG but it knows to not do the annoying things that most happen to do. You can even swap party members during a fight, so if a composition isn’t working you’re not locked into a long, slow death. The game is forgiving though with difficulty settings you can change on the fly, and the ability to jump back to town at an instant to stock up on supplies. Each job has its own skill tree to fill up and with 20 classes you bet your butt you’re going to want to grind to get all that sweet power. Where Astria Ascending gets very interesting is each character can have not only a base job, they can have a main job, a support job, and a sub job. You’ve got mages, warriors, and healers, with varying degrees in between. Your heroes start off with the usual job class system from any Final Fantasy game. It’s an interesting push and pull that while a bit underused, keeps up the tension in the big boss fights. If you use something they’re immune to, well you’ll actually give the opponent Focus instead while losing your own. Some new differences are welcome such as if you use an ability that an opponent is weak to, you’ll get free Focus points. You can then spend Focus points to boost attacks or spells, giving you an advantage. The main hook is you can skip turns to accrue Focus points. If you’ve played Bravely Default, you’ll pick up the battle system quickly. Unfortunately, the map used to get your bearings, while it looks great, is really tricky to use and make sense in some of the later, more complex areas. The dungeons themselves are simple left to right, right to lift navigation challenges broken up with some puzzles or key abilities you find as you go. And Astria Ascending provides little to deviate or elevate this formula apart from sprinkling the occasional side quests into the mix and monster hunts. If that sounds pretty familiar, it’s because it is. ![]() Often the setup will give you a quest, that quest will require you to travel to a specific destination, and then you’ll find a dungeon that needs to be explored, culminating in a final boss fight to test your might, and maybe some puzzles sprinkled in for good measure. It’s weak to Earth.When the game isn’t spouting off about Demigods, Harmony, and Noises, you’ll find the minute to minute gameplay consisting of turn based combat, broken up by small dungeon exploration. Obtained: Speak with Ashe at the Guild in the Marketplace in Chapter IXįast travel to Wendal’s Orchard and look on the western side to find the Migmie Eater. Obtained: Speak with Enoha at the Guild in Vetira in Chapter XVI Obtained: Speak with Botilda at the Guild in Arsion during Chapter XVI Obtained: Speak with Cyrah at the Guild in Windam during Chapter XVI Defeat him! It’s weak to light, resists air, nullifies ice and drains dark. Obtained: Speak with Cyrah at the Guild in Windhamįast travel to the Diosure Prayer Room at the Gemini Temple and head east to find Enam. Obtained: Speak with Botilda at the Guild in Ranta during Chapter XVI It resists lightning, nullifies light and absorbs fire. Work your way up the platforms to reach Heremon who is on a platform above the door. Once in the next area, head east a short way and go through the next door. ![]() At the top of the platforms, take a left then head through the door. Obtained: Speak with Nareena at the Guild in Arsion in Chapter Vįast travel to the Argon Prayer Room and jump off the ledge to find Taragh then defeat him! It’s weak to air.įast travel to the Room of Courage in the Aries Temple then go up the platforms on the west side of the fast travel point. It resists air and lightning, nullifies fire and drains light. Head to Harmony Orchard to encounter Sirin and defeat it. When it uses Multi-Attack, it attacks random party members multiple times hence the name! It also uses a move called Depression which debuffs a party member’s stats. It absorbs dark element, resists ice and is null to water. Obtained: Speak with Enoha at the Guild in Vetira in Chapter IIIįast travel to the path to the Pisces Temple then jump over the gap to the east to find the Level 22 Nagaraja. It can also be hit with stun, curse and demoted status ailments. It’s weak to water, resists light, nullifies air and absorbs lightning. It’ll be reachable via jumping on two wooden platforms in the upper area. Obtained: Speak with Botilda at the Guild in Ranta in Chapter VIįrom the Broken Bridge fast travel point in the Grand Canyon, head east to the next area to find the Ancient Guardian. Double Slash attacks a character twice hence the name and Doom Hit inflicts doom. It’s weak to light, resists physical and earth and nullifies lightning. Cael is above the path leading to the Oasis.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |